Photo of Slime Rancher 2

Independent game studio, Monomi Park, struck gold with their first game, "Slime Rancher." Since its release in 2016, "Slime Rancher" has sold five million copies and several awards.

An early access version of the sequel was released on Sept. 22, just a month after Monomi Park announced the release date for its release. 

"I had a pipe dream in my head that we could sell 100k copies of Slime Rancher 2 in the first 24 hours if the stars aligned," wrote Game Director Nick Popovich. 

That dream was put to shame, with the game hitting the 100k mark in six hours. Despite being an early release, the game is currently the top-selling game on Steam. Of its nearly 6,000 reviews on Steam thus far, 96% have been positive, falling just 1% behind the first "Slime Rancher." 

Game summary

"Slime Rancher 2" is perfect if you want a cute game to relax to. Besides the obnoxious Tarr slimes wreaking havoc, which can be disabled, the game is the definition of tranquilizing.

The gameplay in the sequel is no different from the first game. You play as Beatrix and farm creatures called slimes. There are 16 types of slimes in "Slime Rancher 2" from Hunter slimes that turn invisible to Boom slimes that explode. 

You create corrals in The Conservatory, the counterpart to The Range from the first game. Here, you hold slimes and can mix them to create profitable combinations. As you feed slimes, they drop plorts which you can sell on the plort market. As you earn money, you can make upgrades to make your ranch more efficient and make money faster. 

You are not limited to farming; there is a whole world to explore. There are several biomes to traverse where you can discover new slimes and gadgets. As you explore, you find gorgeous areas that you will never want to leave. 


The art is likely the best part of the game. Claiming that every bit of "Slime Rancher 2" is visually appealing would be a massive understatement. From the start, you can see that the sequel's visuals are an enormous improvement from the predecessor, which was already a beautiful game. The textures, colors and visual effects epitomize the definition of the word "art."

Art: 10/10


A game's soundtrack can be a make-or-break component, and Slime Rancher's music hits the mark with flying colors. Composer Harry Mack and Monomi Park have created the perfect soundtrack to go with the game. The calming and beautiful background songs bring you nothing but utter serenity. The track includes 36 times for over three hours of music. The soundtrack can even be purchased on Steam for $10.

Music: 10/10


One day, Beatrix finds a mysterious boat with a note inviting her to the new region of Rainbow Island, which leads to the start of "Slime Rancher 2." As you play, you learn more about the mysteries behind the island.

The game lacks an ending, but with the game in the early release phase, it is likely we won't see an ending portion until closer to the full release. The first slime rancher has an ending area with new items and slimes to boot, something we expect to see from the sequel down the line. 

Story: 7/10


There is not much new in "Slime Rancher 2" in the ways of gameplay compared to its predecessor. If the gameplay of "Slime Rancher" was not for you or you found the loop of gameplay tiring and boring, the sequel may not be for you. It is more of the same that fans got to experience in the initial game, which those who loved it should be happy with. 

This calming gameplay is something Monomi Park stuck with, and for a good reason. The formula may remain the same, but this is what many fans wanted to see. Why mess with perfection?

Gameplay: 10/10

Amount of Content

From my experience, there are about 10 hours of content before you are out of new things to discover, but fans should keep in mind this is an early release. There will likely be much more added when the game is fully released. For this, we cannot fault the game's short amount of content and also note the lower price point of $30 compared to most games. 

Content: 8/10

Overall rating: 9/10

A rating of nine is promising for a game that just had its early release. With what the developers expect at least 18 months before the game's full release, there is high potential for the final product. The addition of more to the story and more content can give the game just what it needs to reach near perfection.